Note how the "flocks" of humans get smaller and smaller as the number of zombies increases, and how panicked humans tend to form tiny breakaway groups. This setup mode doesn't work particularly well at the moment, because of a direction-choosing bug. "Setup (w/ walls)" creates humans as well as a series of walls. They flock together rather weakly, but tend to get dispersed. Zombies (green) bumble around somewhat randomly, although they will chase down any humans nearby. Regular humans follow fighters faithfully. If any zombies are nearby, they may panic (turning red), and flee in random directions.įighters (yellow) seek out and kill zombies, although sometimes, they are killed or infected in the process. Humans (colored blue in the simulation) flock together. It attempts to explore the ramifications of a zombie epidemic on an organized society. This is the second version of my Zombie Infection Simulator. If clicking does not initiate a download, try right clicking or control clicking and choosing "Save" or "Download".(The run link is disabled for this model because it was made in a version prior to NetLogo 6.0, which NetLogo Web requires.) (back to the NetLogo User Community Models) Beginners Interactive NetLogo Dictionary (BIND)
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